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CR09-AE095 Enlilgirsu, the Orcust Mekk-Knight (UL)

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CR09-AE095 Enlilgirsu, the Orcust Mekk-Knight (UL)

Enlilgirsu, the Orcust Mekk-Knight
Card Number: CR09-AE095
Card Type: Effect Monster
Link: 4
Rarity: UL
Attribute: Dark
Types: Machine / Effect
ATK: 2600

Description: 2+ monsters, including an "Orcust" Link Monster
You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck to take control of 1 face-up monster your opponent controls. During your Main Phase, If this card is in your GY because it was sent there from the Extra Monster Zone this turn: You can banish it; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

$3.52
CR09-AE095 Enlilgirsu, the Orcust Mekk-Knight (UL)—
$3.52

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Description

Enlilgirsu, the Orcust Mekk-Knight
Card Number: CR09-AE095
Card Type: Effect Monster
Link: 4
Rarity: UL
Attribute: Dark
Types: Machine / Effect
ATK: 2600

Description: 2+ monsters, including an "Orcust" Link Monster
You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck to take control of 1 face-up monster your opponent controls. During your Main Phase, If this card is in your GY because it was sent there from the Extra Monster Zone this turn: You can banish it; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

CR09-AE095 Enlilgirsu, the Orcust Mekk-Knight (UL) | TCG Corner